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BLOODBORNE FLYTHROUGH INTERPRETATION

Video for my Final Year Project at University.

This is my interpretation of how the game environment for the 2015, FromSoftware game, Bloodborne would sound without the blood-borne plague.

All Foley sound design created by myself. Credit to FromSoftware for the game footage. 

I do not own any rights affiliated with the original game or audio. 

This has been augmented purely for educational uses and the use of this material for monetary gain is prohibited.

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